

#Gta zombie apocalypse game mod
(script author - ThirteenAG)Įxtract the GTA III - Zombie Mod folder from the archive to any folder convenient for you, save file from the "Save for mod" folder in Documents/GTA3 User Files.
#Gta zombie apocalypse game mods
It must be moved to the CLEO folder in the directory with this mod. 1 Design 1 Zombie Apocalypse: Left 4 dead has 3 likes from 4 user ratings ivaud is provided in the download archive Gta V Mods Flatbed Script Remember that you can tell them to Ive been playing this for a while I Cheated On An Exam Remember that you can tell them to Ive been playing this for a while. In the "Options" folder is a script that allows you to play at 60 fps. Removed music and sounds in houses, for example: music in the Ma Cipriani restaurant and music in the Salvatore mansion.Ģ3. But the dialogues could not be removed, so they are talking.Ģ2. Removed the screams and grunts of zombies. Pictures in the menu, in the transitions between Portland, Staunton and Shoreside Vale and when entering the game. Removed radio conversations in police cars, firefighters and ambulances. Radio stations converted from GTA Long Night (author - Hellfish).ġ3. Weapon icons from Snow Mod (by HobbyDesigner)ġ2. GPS Radar 1.0 (by Jey Bee) and Color Radar Mod (by Dimzet).ġ1. The sound of the city is taken from CS 1.6 Zombie Plague 4.3 (author unknown)ġ0. The sounds in the menu are taken from GTA Raccoon City Stories (author - smallcombe)ĩ. Motorcycle Freeway from GTA Vice City, instead of Rumpo van and Dmagic wheel (by )Ĩ. Weapons from Armageddon mod v2.2 (authors - Remigius and I raspy61 I)ħ. Timecyc from Armageddon mod v1.0 (by Remigius)Ħ.

The main character is a crazy bomber from the mission "Setup" of the original game, redesigned by me.ĥ. (authors of Armageddon mod v2.2 - Remigius and I raspy61 I)Ĥ. Zombie skins are taken from Armageddon mod v2.2, but since not all peds are replaced there, some are created by me GTA 3 Beta hud mod (by gta iii beta boards)ģ. Zombie script - Zombies v1.2 (author - daniel 360)Ģ. A new protagonist, zombie skins and slightly modified weapons, a Freeway motorcycle and more.ġ. In this mod, splash screens (mainsc1, mainsc2, menu, splash1,2,3) were changed to the zombie theme.

Apart from the stuff that you need for the mod that I didn't make.The first and only zombie apocalypse build for Grand Theft Auto 3 at the moment. Last post in Zombie Apocalypse by drummmer4m Update: to fix the textures myromancab myswat mmfbi mmfatcop fystreet34 fyvillbo01 open the modified componentpeds.img with sparkIV and import the files provided in fix01.rar
#Gta zombie apocalypse game update
I will fix this in an update if I find out how. All others have 1 function and aren't included as zombies in the mod.Īlso models FYpqueens FYpmanhat03 and FYpcool02 all have trouble being zombies due to reasons unknown. Considering gangs shoot theres no point in including them. Jim fitz French Tom Prisonaom myromancab. Changes v1.4.2a Fixed crashing issues related to WCF message quotasv1.4.2 Added a better leaderboard UIMinor tweaksv1.4.1 Very minor tweak to zombie strengthv1.4 Fixed an issue that was causing FPS to drop on higher roundsAdded the musket as a starting weaponAirdrops take 10 seconds longer to expirePower-ups from drops last a bit longerAdded a leaderboard with rounds survived, kills headshots. Emergency (police paramedics and fire department) Taxis All Ig models and all gangs. There are some models that are not included which are. SET_ANIM_GROUP_FOR_CHAR(intnewZombie, "move_player")Īnother good mod to have fun with this is GTA IV Native trainer 3.3 or 4.1 To spice it up a bit more you can mod the file by changing the lines inside (specific to those lines).įunction Zombify(newZombie, FallDown) Make a ped into a Zombie By the way with that mod you can have just a in your Alice scripts with this and you'll have great fun. Also I do not have permission from chamber to do so.īut just to say Necropolis Main lua is something I recommend. I can't include the following mod as its already been released and would clutter the system. So you'll need something that removes the file check I:\Rockstar Gamesx\Grand Theft Auto IV\common\data\pedgrp.dat This will remove gangs (they have guns and zombies don't have guns ) I:\Rockstar Gamesx\Grand Theft Auto IV\common\data\popcycle.dat DON'T USE THIS* I left it in there on accident, sorry :/ I:\Rockstar Gamesx\Grand Theft Auto IV\pc\models\cdimages\weapons.img I:\Rockstar Gamesx\Grand Theft Auto IV\pc\models\cdimages\componentpeds.img I:\Rockstar Gamesx\Grand Theft Auto IV\pc\textures\loadingscreens.wtd But files that'll be in the mod that need replacing are
